Wayne Colt · Catalytic Computing

ARC Arcade

Twenty-five ARC-AGI-3 puzzles. Mobile-first. No rulebook. Just the puzzle and what you can see.

v1 landing · arcade is the work · format gets revisited as traffic warrants

What this is

Eight ARC-AGI-3 environments rendered as 8-bit pixel art games you can tap through on a phone. The full set of twenty-five environments lands as the build progresses. Each puzzle is real — these are the same puzzles that a $2M+ benchmark uses to test frontier AI models.

Frontier AI scores 0.26%. Humans score 100%. The gap is the work. The arcade is what the gap looks like rendered as 8-bit pixels you can interact with.

What's playable now

Whac-a-Moletap green cells (tn36)
Goal Selector5-round penalty kicks (cd82)
Blob Sortercolor-bin assign (sb26)
Shape Stampertimed shape match (sc25)
Sequence Builderaction sequence (r11l)
Grid Paintthree open environments (tr87 / re86 / wa30)

8 of 25 currently playable. The rest are sourced from the public ARC-AGI-3 SDK and ship as the components are built.

The principle

Route, don't replace. Cheap classifier first. Capable model only when the cheap one stalls. Local default. Cloud only when the work justifies it.

The arcade is the smallest tangible artifact of that principle. Every tap is one human's read of one puzzle. The pattern those taps make over time is the part that's actually interesting.

The work

This site is one of several open-source projects under the Wayne Colt name. The companion projects:

modelcascademulti-LLM cascade for autonomous agents · repo →
local-model-router-linuxmulti-model routing on Linux + AMD via Vulkan · repo →
mechanix-guiGUI components fork (PR-open) · repo →